Quick start for players
1. Account
Section titled “1. Account”Open the app — best right on your phone — and, on the Sign up tab, choose a username and a password. You can add an e-mail later in your profile: it lets you reset a forgotten password.
2. Joining the campaign
Section titled “2. Joining the campaign”The GM sends you a code or a link. Just open the link; enter a code under Campaigns → Join with a code.
3. Your character
Section titled “3. Your character”In the campaign, open the Character section:
- create a new character or import one from a file;
- bring your own from Characters, your personal library;
- or open the link from the GM if they prepared a character for you.
Modifiers, saving throws, skills and passive perception are calculated for you. The sheet has tabs: main, combat, spells, equipment, notes and more.
4. Rolls
Section titled “4. Rolls”Tap an ability, a skill, an attack or a spell — everyone at the table sees the result at once. Advantage, disadvantage and critical hits are handled. For any other roll there is Dice.
Cast a spell from the sheet: pick the slot level — the slot is spent, and the damage or the save DC appears in the feed.
5. In combat
Section titled “5. In combat”The Combat section shows the initiative order. Before the first round, enter your initiative or roll a d20. When your turn comes, you see Your turn!.
6. Show to GM
Section titled “6. Show to GM”Want the GM to look at a spell or an item? On its card press Show to GM — or Show to everyone.
7. After the campaign
Section titled “7. After the campaign”A character from a campaign can be saved to your library and brought into a new campaign later, or exported to a file.